It’s over. It’s all over.
My Wii was broken. Years, over a decade, of hard work, are gone. Like a pappus of a dandelion sailing through the wind, the exact issue was nearly impossible to locate. Wii Support was of no help, internet Q&A forums offered nothing more than occasional motivation, and my family was as clueless as I was to fix this issue. Although I was deeply hurt by losing all the data of the other dozens of games I owned, the most painful truth I had to come to terms with was the loss of my Mario Kart Wii progress.
I had to start over.
A lifelong dream of mine, passed along to me by my elder sister, was unlocking a very special character, Rosalina. We worked on it periodically, never actually believing it was achievable, and, consequently, we never unlocked her. Our main obstacle was Mirror Mode.
Mirror Mode is horrendous. Everything is flipped horizontally, so each frame of each racing track is a mirror image of its normal state of being. Everything I have learned from my years of playing Mario Kart, I had to throw out the window. I could no longer rely on muscle memory, a core strength of mine when racing, but, instead, would have to rely on my reflexes and critical thinking abilities.
Eventually, my dad got a new Wii for us. I realized even though it would be difficult, I needed to start over. The summer before my Sophomore year, or the summer I was captive to my home, I began to embark on this journey of unlocking Rosalina herself. As I started up the new console, I realized how long this trek would take. Not only would I have to combat Mirror Mode, but I would also have to beat everything that came before it. For 50cc, 100cc, 150cc, and Mirror Mode, I would have to play each of the eight cups, each consisting of four races in a row, and I would have to get first place in all of them. It took my sister and me a couple of weeks of casual racing to get stars on all 50cc, 100cc, and 150cc cups, meaning it only took us a couple of weeks to regain almost all of our progress. I was confident about the journey ahead but knew to tread cautiously.
The following week was brutal, causing us to realize we were playing too casually and needed to step up our game. We decided to play from 10 pm-6 am every night. We were doing great the first few days until insanity consumed us. All I could think about was Mario Kart, all I could dream about was Mirror Mode, and all I could wish for was Rosalina. I resorted to various manifestation methods, one of which required pouring one cup of water into another cup labeled with our end goal. I would rage quit whenever I couldn’t handle another second place. Although our mental states weren’t intact, our skills were. With enough practice, we got stars on the first six cups more easily than before. However, our flow was interrupted by the last two cups, Lightning and Special.
These cups will forever haunt me. Already hard enough on their own, Mirror Mode made them so much worse. At this point, we did not know if we could make it through. Our eight-hour shifts didn’t seem to be enough, days of racing resulted in little to no visible progress. The more I would look ahead, the more hopeless I would feel. It was not until I looked back at our progress that I felt a bit more optimistic. We continued racing, engaging in our most offensive tactics against our heartless AI-controlled opponents. After days of hard work, we finally completed the Lightning cup, and, within the next two days, we had gotten our last star on the Special cup.
We unlocked Rosalina.
Although many would argue the number of sleepless nights put into unlocking a Mario Kart character we played as twice does not seem to be worth it, I learned lessons that will stick with me for many years to come. Mario Kart Wii was never about winning races, unlocking fictional characters, or engaging in violent activities against your opponents; it was always about finding out who “Wii” really are inside.